Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
as before
previous leader’s partner
80-95
opponents opponents
previous leader’s right
1
opponent
100+
opponents opponents
previous leader’s right
2
opponent
Example: Both sides start at 2 game points. In the first hand South
declared trumps upon drawing a Two, and East-West took 15 card-
points. The Declarers score 1, bringing North-South to a total of 3
game points and leaving them as declarers in the next hand with
North as the Starter/Leader. Because they now have 3 game points,
the trump rank in the next hand wil be Threes.
Game Each side’s score is represented by the rank of the card that
wil be trumps when they become declarers. For example, when
they have 10 game points they are on Tens, 11 puts them on Jacks,
12 on Queens, 13 on Kings, and 14 on Aces. A side wins the whole
game when they reach Aces and win a hand with Aces as the trump
rank.
Shorter game To shorten the game, it may be agreed to play up to a
lower rank, for example from Twos to Sevens, or (McLeod’s
recommendation) to start at Sevens and play up to the Aces.
Comment A multiple lead is normal y made in the expectation that
each opponent has at least one card of the suit led and so cannot
win by ruf ing, or does not have enough trumps to match the
number of cards led. For this reason it is neither usual nor useful to
lead multiple trumps, though it is not il egal.
Zheng Fen (‘Competing for Points’)
3-6 players, 54 cards
A cross between a point-trick game such as Da Bai Fen and a
climbing game such as Zheng Shangyou, this Chinese oddity was
first described, in Die Pöppel-Revue, by Axel Schmale, who learnt it
in China during a railway journey. The fol owing is based on John
McLeod’s English rewrite.
Preliminaries Three to six players play to the right.
Cards 54, including two distinguishable Jokers. They rank: High
Joker, Low Joker, then 2AKQJT9876543 in each suit.
Object To win counters in tricks, counting 10 for each King and
Ten, and 5 for each Five, making 100 in al .
First deal The pack is cut by the player to the right of the shuf ler
and set face down on the table. Each in turn, starting with the
cut er, draws a card from the top of the pack and takes it into hand.
This continues until al 54 have been taken. It doesn’t mat er if
some players have one more than others.
Play Whoever holds 3 leads to the first round. The leader may
play any of the combinations listed in the table below. Each in turn
thereafter must either pass or else play a combination which is (a)
of the same type as the one led and (b) higher in rank than any so
far played to that round. Alternatively, they may play one of the
three special combinations, which in its turn can be beaten only by
three special combinations, which in its turn can be beaten only by
a higher special combination.
Play may continue for several rounds. A player who has once
passed is stil permit ed to play if the turn comes round to him
again. The round ends, however, when one person plays and
everyone else passes. Whoever played last (and highest) may not
play again, but wins al the cards played to that round. The winner
of a round leads to the next, and is free to play any of the legal
combinations.
combination definition or example
won by
singleton
one card
highest card
pair
two of the same rank
highest pair
triplet
three of the same rank
highest triplet
quartet
four of the same rank
highest quartet
pair sequence at least three pairs in sequence, highest cards, or, if equal,
e.g. 2-2-A-A-K-K
longest sequence
triple
at least three triplets in sequence, highest cards, or, if equal,
sequence
e.g. Q-Q-Q-J-J-J-T-T-T
longest sequence
quadruple
e.g. 9-9-9-9-8-8-8-8-7-7-7-7
highest cards, or, if equal,
sequence
longest sequence
suit sequence at least five in suit and sequence, highest cards, or, if equal,
e.g. 7-6-5-4-3
longest sequence
triplet and two cards: the two
highest triplet
full house must be:
(the other two cards have no
effect)
(a) of the same rank (e.g. 7-7), or
(b) of the same suit and
consecutive in rank (e.g. 7- 6),
or
(c) any two counters (e.g. K-5), or
(d) a Three and any other card
King-Ten-Five not all the same
beats any of the above, but
special (1) suit
is beaten by special (2) and
suit
special (3)
special (2) King-Ten-Five of the same
beats any of the above, but
suit
is beaten by special (3)
special (3) four Twos
beats everything