Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
who got what from whom.
Preliminaries Four players sit crosswise in partnerships and play to
the right.
Cards Deal twelve cards each, in batches of four, from a 52-card
pack ranking AKQJT98765432. The last four go, face down, to the
table.
Object For the declaring side to win at least the number of points it
contracted in exchange for nominating trumps. Points are scored for
winning tricks (5 each), Aces and Tens (10 each), and Fives (5 each)
– a total of 165.
Auction Each in turn, starting with eldest, bids to win a minimum
number of points, which must exceed that of any previous bid. The
lowest bid is 85. No trump suit is mentioned in the auction.
Play Declarer takes the four table cards, discards any four, face
down, which wil count as a won trick to the declaring side, and
leads to the first trick. The suit of the card led is automatical y
trump. Players must fol ow suit if possible, otherwise may play any
card. The trick is taken by the highest card of the suit led, or by the
highest trump if any are played, and the winner of each trick leads
to the next.
Score The non-declarers always score what they make. So do the
Score The non-declarers always score what they make. So do the
declarers if successful, with a special score of 250 for winning al 13
tricks. If not, they lose the amount of their bid, doubled if they take
less than their opponents. The scores are recorded like this:
125 / 135 30 = bid 125, made 135 to opponents’ 30.
125 / -125 50 = bid 125, made only 115 to opponents’ 50.
125 / -250 90 = bid 125, made only 75 to opponents’ 90.
Game Play up to 505 points, or any other agreed total.
Roque for three
Omit 2, deal fifteen each and six face down to the table. The
lowest bid is 95, the highest 185. As in the four-hand game, the
counting cards total 100, but there are 15 tricks at 5 points each,
and the declarer’s six discards count 10, making 185 in al . The
slam score is 350. Game is 650.
Da Bai Fen (‘Competing for a Hundred’)
4 players (2 χ 2), 54 cards
A rich and skil -demanding Chinese game, first described by John
McLeod in The Playing-Card (Vol. VI I, No. 3). (A similar game for
six to twelve players in ad hoc partnerships, appropriately cal ed
Zhao Pengyou, ‘Looking for Friends’, appears on the Pagat website.
Unfortunately, it would take about ten pages to explain here.)
Format Four players sit crosswise in partnerships and play to the
right. The ful game can go on for hours, but may be shortened by
prior agreement.
Cards Use a 54-card pack including Jokers distinguishable as black
and red. In each deal there are eighteen trumps: the two jokers,
plus al the cards of a suit appointed trump during the deal (the
trump suit), plus al four cards of a particular rank (the trump
rank), which at the beginning of the game is the Two. Trumps run
from highest to lowest as fol ows:
1. Red Joker
2. Black Joker
3. The card of the trump rank and suit (e.g. initial y if spades
are trump)
4-6. The other three cards of the trump rank (e.g. 2, 2, 2, al
equal-ranking)
7-18. A-K-Q-J-T-9-8-7-6-5-4-3-2 (omit ing the card of the trump
rank)
Cards in plain suits rank AKQJT98765432, omit ing the trump
rank.
Object To win counting-cards in tricks, and to win the last trick.
The counters are: each King 10, each Ten 10, each Five 5, making
25 in each suit and 100 in al .
Declarers and opponents In the first hand the declaring partnership
is that of the player who first draws a Two in the deal. In
subsequent hands the declarership remains with the previous
declarers until they lose a contract, when it passes to their
opponents.
Deal Cards are not dealt in western fashion but are drawn from a
stock in Chinese fashion. For the first hand one player is randomly
designated the Starter. The Starter shuf les the cards, has them cut
by either opponent, and sets the pack face down on the table. He
then draws the top card of stock to start his hand, and each in turn
then draws the top card of stock to start his hand, and each in turn
to the right does likewise until everyone has 12 cards and six
remain untaken. A trump suit may be declared during the draw as
fol ows.
Trumps The trump rank is always that which corresponds to the
score of the declarers. At the beginning of the game, each side starts
with a score of 2 points, thus making Twos the initial trump rank.
During the draw, a player who draws a card of the trump rank may
set it face up on the table and declare its suit trump. He need not
do this immediately – or even at al – but may hold on to it until he
sees how his hand is shaping up and declare it later. He may not,
however, consult with his partner. Note that the trump suit is
always that of the first player to declare it, and any player who
previously drew a card of the trump rank without declaring it has
no comeback.
Last six cards In the first hand the Leader is the player who declared
trumps; in subsequent hands, the Starter is also the Leader.
Assuming a trump suit has been declared, the Leader takes the last
six cards into hand without showing them, and discards any six face
down out of play. (Variant: In some circles the six undealt cards are
exposed before being taken into hand.) The Leader’s discards are
not shown until the end of play, and must be kept separate from al
other cards that are played out.
In the rare event that no one declared trumps during the draw, the
Starter turns the last six cards face up, one at a time. The first card
of the trump rank to appear establishes the trump suit, and the rest
are not exposed. If none of the trump rank appear, the trump suit is
that of the highest of the six exposed cards (other than Jokers), or
the first exposed of equal y high cards.
Trumpless hands Any player who has not a single one of the 18
trumps may, before the opening lead, expose his hand and claim a
trumps may, before the opening lead, expose his hand and claim a
draw, but may not consult his partner about this. This happens so
rarely, and the consequences are so elaborate, that the best thing to
do is shuf le the cards and go through the whole procedure again.
Play The Leader leads to the first trick, and the winner of each trick
leads to the next. A player may lead any single card (I use the term
‘singleton’ for this) or several cards of the same suit, but he may
lead several only if al of them are the highest cards remaining of
that suit in anybody’s hand. In other words, they must be
unbeatable unless trumped. Failure to meet this requirement
constitutes a revoke, for which the penalty is that play ceases and
the of ended side scores as if it had won every trick. Note that a led
singleton need not be the highest remaining of its suit.
Each of the others in turn must play as many cards as were led,
and must fol ow suit as far as possible. Having run out of that suit,
they may play as they please.
A singleton trick is taken by the highest card of the suit led, or by
the highest trump if any are played. A multiple trick is taken by the
highest card of the suit led, unless one or more fol owers had none
of that suit and played as many trumps as cards led, in which case it
is taken by the highest trump played. Of equal y high trumps, the
first played always prevails.
As play proceeds, the opponents extract from their won tricks al
Kings, Tens and Fives, and place them face up on the table in front
of one of them. Al other cards won by both sides go face down to a
single wastepile.
Score At end of play the declarer’s six discards are turned up, and
any counters they may contain count double (20, 20, 10) to the
opponents if they won the last trick. The outcomeisbasedonhow
many card-points were won by the opponents. This determines
who scores how many game points (column 2 in the Table below),
who wil be the declarers for the next hand (column 3), and who is
to be the Starter/Leader in the next hand, as fol ows:
opponents’ card-
declarers in next
opponents’ card-
score
declarers in next
next hand started by
points
hand
0
declarers 2 as before
previous leader’s partner
5-35
declarers 1 as before
previous leader’s partner
40-75
no score