World Seed: Game Start (11 page)

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Authors: Justin Miller

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The
part that made me happiest was that my mana regen had tripled. Even
though it took 25 mana to cast my poison spell, I’d easily earn
that back by the time it was needed to refresh it. I was still a long
ways from being able to not worry about my mana when it came to
attack spells, but at least I was doing better than before.

If
I could figure out the exact formula behind the mana regen, I could
work on min/maxing myself. But for now, it was enough just to spread
it evenly between intelligence and wisdom. Once I was earning one
mana every other second or so, then I’d start working on my
agility and dexterity again.

A
few of my skills even got a rather nice boost from my rabbit hunting
spree, and I was tempted to go for another group. However, by now the
other rabbit and wolf groups would be finishing up with their daily
brawls, so I would need to wait until tomorrow. Though, I did feel
much better about myself now that I had vented my anger on a few
not-so-harmless bunnies.

Chapter 9:
Decisions Decisions

Since
there wasn’t as much point in hunting the fluffy menaces right
now, I decided to head back to my usual training spot and practice
magical alchemy! I still had a fair amount of other herbs saved in my
inventory, six different varieties. I knew that blood weed and
fireflower petals make healing potions, and that maple bloom mixed
with heart grass made my slow damage over time poison. That still
left two other plants I haven’t touched, as well as god knows
how many combinations.

The
first thing I did was to memorize and replicate the mana signatures
for the last two herbs, which didn’t take as long as my
previous attempts had. From what my handy book of plants had told me,
one of the herbs, a leafy plant which had leaves in the shape of six
pointed stars, was able to numb the skin on contact. He could vouch
for that one personally, as I had brushed my hand against one of the
leaves while trying to get a clipping. The other, a small red
mushroom with a series of web-like cracks on the cap, was said to
increase metabolism. There was a small note in that section saying
that it was a common ingredient in beginner mana potions, but I
wasn’t sure how that worked.

Now
that I had finished that, I started the process of testing
combinations. First, I tried combining the two new herbs, stillleaf
and spider cap, together in various ratios to try to get a result.
None of the combinations seemed to feel right to me, like it did with
the poison or the healing spell. It was always too unnatural. Kind of
a square peg and round hole deal.

So,
next I tried mixing spider cap with the other herbs, one by one. I
actually got two combinations to work, one from mixing it with blood
weed, and the other from mixing it with maple bloom. Strangely, when
I found the most potent combinations of each, I was awarded with the
following message twice.

New
Spell Developed!

???
– Nature Magic Spell – ???

???

Mana
Cost: 15

Is
it because I don’t actually know what effect the combinations
would have? I wasn’t really all that keen on being a test
subject for a potentially poisonous spell, but I had to try
something. After giving it some thought, I cast the first variant on
myself, and waited. Keeping an eye on my status, my health was not
dropping, my hands were not slowed, and my mana was not recovering
faster. I even opened up my character window to check my stats, and
my health and mana regen were not increased. Well, I know it’s
something…

There
was only one other thing that I figured it could be, given the nature
of the two herbs, but I was not going to like testing it. Casting
Alchemic Poison on myself, using the paralytic poison from the Heart
Grass, I felt my body tense up, refusing to follow my commands as it
should. Then, I quickly channeled my mana to cast the newest spell on
myself, and that feeling faded away. At the same time, details for
the spell appeared in the windwo.

New
Spell Developed!

Alchemic
Antidote – Nature Magic Spell – ★☆

This
spell mixes the mana signatures of different herbs to create an
effect that will dispel poisons. The dispelling effect will only
work on poisons equal or weaker to the strength of the antidote
mixture used.

Mana
Cost: 15

I
smiled slightly, seeing that I now had an antidote spell in case
something went wrong. Though, I was hoping that would have been the
combination for a mana potion. Looks like I still need to find the
last ingredient for that. Anyways, I sat down and waited a couple of
minutes for my mana to recover, before I tried the second spell.

This
time, the information window changed, no longer displaying this as a
new spell. But at the same time, I coughed up a mouthful of blood. To
no surprise, this combination had created an accelerated poison,
which if my insides are being honest caused rapid internal bleeding.
Never again!

I
quickly cast my Alchemic Antidote and Alchemic Heal spells on myself,
coughing up another mouthful of blood after I recovered. Okay, next
time one of the spells includes a poison substance, I am going to go
find a rabbit or something to test it on!

Next,
I started from the beginning, going through the combinations with
blood weed to see if there were any other spell effects. To my
surprise, there actually was not. After that was the fireflower
petals. I was tempted to just search the mana signature of the entire
plant, but the herbology guide said that only the petals were useful.
And once I mixed together fireflower with stillleaf, I ended up with
another unknown combination. Trying it out on myself was probably not
a smart idea, but I didn’t consider stillleaf’s numbing
effect to be a toxic enough effect to warrant an external test. I
probably should have.

A
while later, I woke up at the same spot I had been sitting, unsure of
how much time had passed. Looking around, I saw I had a message from
Jacobs, asking how I managed to level so fast. Of course, what caught
my attention was the other window that had appeared.

New
Spell Developed!

Alchemic
Sleep – Nature Magic Spell – ★

This
spell mixes the mana signatures of different herbs to cause the
target creature to fall asleep.

Mana
Cost: 10

Great…
now I have a sleep spell, too.. Shaking my head, I dismissed the
notification and opened the chat with Jacobs. “Hey, sorry I
didn’t get your message before, had a bit of a mix up with a
new spell.”

It
wasn’t long later when he replied. “No worries, I just
sent it a minute ago. But seriously, man, how’d you jump four
levels already? I was grinding like crazy last night because the
guards said that the morning was the most dangerous time to hunt.”

I
chuckled, doing my best to contain my joy as I spoke. “Oh,
nothing much, just poisoned a big group and a few wolves while they
were fighting each other.”

“…
.That’s
totally cheating. You know that, right?”


Yup.
But don’t worry, it’s not like I’ll be able to keep
that up forever. I mean, how useful is it going to be once we get to
the level where everyone is carrying around health potions or
antidotes, and wielding the more high-tech weapons? Alchemy is only
going to take me so far for now, unless I stumble on a really good
recipe. On the other hand, your Gravity Magic will probably be a
useful spell school no matter where you are.”

He
chuckled at that, and I could almost hear him nodding his head as he
replied. “True, true. Going to be working on learning
Enchanting today. Got the feeling it’ll be pretty useful
later.”


Probably
a good idea.” I nodded, and there was a distant ding in my mind
as I thought about how all of the current tech in the game was fueled
by mana. Since they wanted this to be realistic, then obviously any
tech developed here would work the same as in real life. But since we
had yet to leave our own solar system in real life, that meant that
they had to fill in the gaps with magic, like a mana-powered FTL
drive, or a portal gate between worlds. “Don’t know if
I’ll be picking up another skill yet, or wait until I get to a
bigger town. I can’t really get anything tech-related here.”


True,
again. I figure I’ll keep carpentry mostly for crafting
furniture, get myself ready for if I can get my own house.
Enchanting, however, is my go-to skill for making magical items.
Maybe there’ll even be a branch of it to cover Magitech
crafting.”


No
idea. I don’t know anyone that would be high enough level to
ask.” I confirmed with my contacts list, and aside from my mom,
who may not have even met a colony yet, I didn’t know anyone
else with a level in the double digits.


Well,
going to go and find out eventually. Wish me luck!” He laughed
into the connection, and then dropped it, likely going to learn his
new skill. With the call dropped, a message appeared in front of me.

Your
actions have indirectly caused the death of a wolf pack.

The
poisoned rabbits you let the wolves take were shared among the
pack, weakening them enough that when a stronger predator attacked
they were unable to put up much of a fight and were wiped out. I
hope you feel proud of yourself.

You
have leveled up!

You
have reached level 10! Inventory size increased. You may now
choose a class.

I
blinked slightly. Okay, sure, I might have actually been proud of
myself for inadvertently causing the death of an entire wolf pack. I
definitely felt proud of myself for reaching level 10, and the option
to choose a class felt very nice.

Opening
up my character sheet, I saw there was now the option to change my
class away from Novice. Clicking it, I was shown a wide list of
possible choices. They seemed to be listed in the order of relevance
to my current skills.

Druid

Known
as the guardians of nature, the druids are a fairly secretive
people, borrowing the power of the natural world in order to fuel
their abilities. Advanced Class example: Xeno-shifter, able to
mimic the appearance and aspects of alien races.

Huntsman

Existing
within nature, and knowing how to live alone, the huntsmen are a
proud archetype. Whether in the city or the jungle, even in the
outer reaches of space, they are able to find the means to
survive. Advanced Class example: Bounty Hunter, a mercenary which
takes on the job of hunting people for profit.

Mage

The
arcane masters of the realm, mages are the intellectuals, the ones
who gave the various worlds most of their power they have to this
day. Advanced Class example: Tech-Mage, a mage specializing in
manipulating or creating Magitech.

Rogue

Living
in the shadows, stealing life and coin with but a thought, the
rogues are powerful allies and deadly foes. Through poison,
stealth, and cunning, they can defeat any challenge. Advanced
Class example: Assassin, refining the art of killing to the
utmost.

Fighter

For
those uninterested in stealth, uncaring for the arcane practices,
and not bowing their knee to pray to a god, there can only be the
path of the fighter. Wielding any variety of weapons, they can
tear through an enemy with a giant’s strength. Advanced
Class example: Soldier, specializing in advanced weapons.

Priest

Those
loyal to a god may draw their powers from realms beyond, causing
harm or aid to befall their targets. While you will be restricted
to the path of your chosen deity, you will gain powers more easily
as you seek their guidance. Advanced Class example: Apostle, an
embodiment of the chosen deity.

Knight

Holy
warriors, those who show the wrath of the gods while protecting
those who cannot protect themselves. They honor the edicts of
their deities, and show those who oppose them the power of the
heavens. Advanced Class example: Crusader, spreading the word and
wrath to worlds beyond.

Craftsman

Every
fighter needs his weapon. Every captain needs his ship. The
Craftsman are those that specialize in production, often joining
hands to create grand projects. Unlike other classes, they gain
experience through crafting. Advanced Class example: Starlight
Sculptor, able to sculpt the light of the stars into beautiful
works.

Merchant

Without
economy, the world would be in chaos. Without merchants, there
would be no economy. A merchant may gain experience through
trading, often going vast distances, maybe even to entirely new
planets, to turn a profit. Advanced Class example: Smuggler, a
dealer of illicit goods specializing in discretely transporting
them across borders undetected.

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