Read 125 Physics Projects for the Evil Genius Online
Authors: Jerry Silver
Energy is conserved. An object has potential energy because it is a certain distance above the ground. As it rolls down an incline, some of its energy changes into kinetic energy
Figure 63-1
Where must the ball be positioned to make it around the loop without falling
?
– incline (2 feet long × 3 inches wide × ¾ inch thick will do fine)
– bottom 3 feet × 3 inches × ¾ inches
– vertical brace 1 foot × 3 inches × ¾ inch
– small right-angle bracket to support the vertical brace
This apparatus is also commercially available, as shown in
Figure 63-2
.
1. Assemble the frame by attaching the pieces of wood, as shown.
2. Form a circular loop by carefully bending the track around the form. Note, the channel should be toward the inside of the circle when you do this.
3. Predrill holes for the wood screws in the wood using a drill bit a size or two smaller than your screws.
4. Secure the loop to the frame using the wood screws. It is important that the (flat) heads of the woods screws do not interfere with the motion of the ball. If you find your wood screw protrudes into the path of the marble, you can work around this by enlarging the holes or by countersinking the holes in the track, so the screw head is flush with the bottom of the track.
Figure 63-2
Courtesy PASCO
.
5. Align the track as shown in
Figure 63-1
. The loop should be as symmetrical as possible with the overall path making a vertical loop. Also, make enough separation between the part of the track going into and out of the loop, so there is enough clearance between the marble and the track.
Testing it6. You can (optionally) attach some kind of catcher (a net or cup) to avoid chasing marbles.
1. Take a guess as to where the marble must be placed to negotiate the loop. Here are some choices: a) equal to the radius, b) equal to the diameter, c) greater than the diameter, or d) twice the diameter. (Take into account there will be some friction.)
2. Pick your starting point and observe what happens. Find the minimum point to consistently negotiate one loop. What happens to the marble if you release it at a point that is higher or lower than this minimum point? See
Figure 63-1
.
Figure 63-3
Courtesy PASCO
.
With a low-friction sliding object car, such as a cart with wheels or a roller coaster car, the height must be at least 2.5 times the radius of the loop. Actual loops require slightly greater height to overcome friction.
For rolling objects, such as a steel ball or marble, some of the potential energy is tied up in rolling, so the height must be at least 2.7 times the radius of the loop (again, without accounting for frictional losses).
The potential energy you start with (by raising it to certain height on the track) is changed into kinetic energy. The higher your release point, the faster it goes. If the object is rolling rather than sliding, some of the potential energy is used to get the object rolling. If there is friction along the way, some additional potential energy is consumed.
To negotiate the loop, the centripetal force (provided by the track to maintain a circular path) must just equal the force of gravity. With less velocity, it will fall before completing the loop. With extra velocity, it will get through with some energy to spare.
Now that you have one loop down, you can try a similar track with more than one loop. You still only need one ramp to give the marble an initial velocity.
Total mechanical energy is conserved. Potential energy is converted to kinetic energy and vice versa.
What does your voiceprint look like? You cannot see sound. But you can change the sound waves into electrical signals that can be displayed on a screen. Just as you found ways to visualize motion and to represent motion using various graphs, in this section you develop techniques to visually represent waves. This can enable you to study basic wave properties and to observe how waves combine to form new patterns.
You can go about this in two ways. One way is to use an oscilloscope, which is an instrument that takes an electrical signal and displays it in graphical form. Recently, a much lower cost alternative has become available that makes it possible to turn a computer into an oscilloscope.
This project focuses on how either type of oscilloscope can be used to study the wave properties of sound.
– PC sound card distributed for private and noncommercial use in educational institutions at
www.zeinitz.de/Christian/Scope_en.html
. (Oscilloscope images shown in this and other sections are based on this sound card oscilloscope and appear courtesy of C. Zeinitz.)
– Zelscope is available for a small charge at
www.zelscope.com
(this used to be called Winscope).
– To connect microphone to computer. Microphones are either high- or low-impedance connections and the computer input is typically a mini.
– Microphone output to oscilloscope input (typically BNC connector).
– Depending specifically on what connections you need to make, you can most likely find connectors at Radio Shack or build the connector you need.
– Caution: Sound card oscilloscopes can handle only low-voltage inputs, such as from microphones. Attempting to use a sound card oscilloscope for larger electrical signal may damage your sound card. A reference for how to assemble a high-impedance circuit that can enable using a sound card oscilloscope for higher voltages is given in
Project 115
.
– stand-alone device designed for this purpose
– keyboard with appropriate connectors
Method– waveform generator available with some computer oscilloscopes
Increased pitch shows up on the oscilloscope as increased frequency.
Increased volume is displayed as increased amplitude.
A tuning fork or a wave generator produces a pure sine wave.
Figure 64-1
shows the relatively pure sine wave pattern produced by the flute setting of an electronic synthesizer playing a 440 Hz tone.
Sawtooth and triangular waves sound more “reedy,” like a clarinet or saxophone.