Read R.A. Salvatore's War of the Spider Queen: Dissolution, Insurrection, Condemnation Online

Authors: Richard Lee & Reid Byers,Richard Lee & Reid Byers,Richard Lee & Reid Byers

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R.A. Salvatore's War of the Spider Queen: Dissolution, Insurrection, Condemnation (34 page)

BOOK: R.A. Salvatore's War of the Spider Queen: Dissolution, Insurrection, Condemnation
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If preserving even the most worthless specimens of her flock constituted an error, at least it was one she could rectify. She’d already slaughtered the mutineers. How easy, then, it would be to butcher those who lacked even the spirit to rebel. She imagined herself stalking among her underlings, peering into their eyes, swinging the whip whenever she discerned inadequacy. The trance state facilitated visualization, and the fantasy was as vivid as life. She smelled the blood and felt it splatter her face. The muscles of her whip arm clenched and relaxed.

Quenthel could kill
everyone
if necessary. She’d enjoy it, and perhaps when the clergy was pure and strong again, Lolth would condescend to speak.

If not, that might mean that all Menzoberranzan required cleansing, beginning with the First House. Quenthel would usurp pathetic, indecisive Triel’s throne—not in a hundred years but
now
, and preparation be damned. Then, the very next day, she and her kin would wage a war of extermination on the thousands who served the goddess and her chosen prophet with false hearts or insufficient zeal.

How glorious it would be, and it could begin as soon as she ferreted out the first weakling. Her fingers closed on the haft of her whip, or rather they tried and in so doing reminded her that she was in reality holding the thin bone wand.

She’d forgotten all about the magical artifact and the demon as well, and she could only think of one explanation. Despite her vigilance, the spirit had managed to possess her without her realizing it.

For without its influence, those thoughts would never have occurred to her. Destroy her own followers? Try to murder Triel without the vaguest semblance of a strategy, and fight virtually every other House in the city at once?

It wasn’t the prospect of wholesale bloodshed that dismayed her—war and torture were her birthright and often her delight— but this was evil without sense, a delirium that would surely destroy her and conceivably even House Baenre along with her.

Yet did it matter? She sensed the ecstasy implicit in letting go. If she permitted it, the demon would exalt her, and even if she perished an hour later, what difference would it make? She’d find more joy in that brief span that in centuries of mundane life.

For what seemed a long while, she wavered, uncertain whether to manipulate the wand or cast it aside, take up her whip, and go hunting. In the end, one consideration enabled her to choose the former. No matter how sweet the temptation to become a pure and transcendent being, doing so would be to surrender to the will of her phantom enemy, allowing the faceless spellcaster to dominate, transform, and ultimately destroy her. Quenthel Baenre could not embrace defeat.

Instead, she snapped the length of bone in two.

An instant later, she felt an extraordinary lightness and clarity in her head, a sign that the demon had departed, as, in fact, her eyes confirmed. Vaguely visible at last, a misshapen shadow without a source, the entity floated in front of her, then, without turning or shifting any of its amorphous limbs, receded quick as a bow shot. It was tiny, a dot, and gone.

Quenthel felt a pang of loss, but it only lasted a moment. Then she smiled.

Gromph sat before one of the enchanted windows in his hidden chamber. He’d crossed his feet atop a hassock and held a crystal goblet of black wine in his hand. He’d thrown the strangely carved ivory casements wide and supposed he must look like the soul of ease awaiting some pleasant entertainment.

Well, that was the hope, but despite himself the Archmage of Menzoberranzan was growing used to disappointment.

He hadn’t made any progress in finding the runaway males. His divinations were so oblique and contradictory as to be useless. Apparently some able spellcaster had forestalled his efforts. His genuine spies had turned up nothing, indeed, had managed to get themselves strangled in Eastmyr by parties unknown. The only satisfaction, if one could call it that, was that his decoy was still on the loose, still occupying the priestesses’ attention. Why Pharaun Mizzrym had deemed it expedient to slaughter a patrol from the Academy, though, was more than Gromph could comprehend.

The Baenre wizard hadn’t yet managed to kill Quenthel, either. For the past few nights, he’d dispatched his conjured minions, then settled before the window to watch them do his bidding. Impossibly, even stripped of her magic, his sister had disposed of the first three spirits and the traitors he’d inspired as well. Like some bungler in a farce, Gromph had only managed to account for a few lesser clerics with whom he had no quarrel, who would otherwise have gone on to contribute to the strength of Menzoberranzan and the House that controlled it. It was maddening!

This night, he prayed, would be different. Quenthel had turned out to be competent at disposing of spirits wearing some semblance of material form, but surely she would prove more vulnerable to an assailant that slipped imperceptibly into her mind.

The enchanted window afforded Gromph a view of the interior of Arach-Tinilith as if he were but a few feet away. He watched his sister and her squad encounter wretches whom the spirit had already overwhelmed with the infusion of an evil more profound than any mortal, even a dark elf, could readily bear. He looked for some sign that Quenthel was growing afraid. The indication would be subtle if she let it slip at all, but perhaps a brother would spot it.

He didn’t, and eventually Quenthel ordered her minions to evacuate the building and sat down to meditate.

The archmage frowned. Evidently the imperious bitch had figured out what was going on and had in a sense responded appropriately. But it shouldn’t matter.
He’d
withstood contact with the ultimate essence of evil, but he was the greatest wizard in the world and had taken precautions. Quenthel enjoyed neither advantage.

In time, a sublime cruelty twisted her features. Gromph exclaimed in triumph, for the netherspirit plainly had her in its grasp. Evidently she wasn’t going to drop dead of an aneurysm or commit suicide, but no matter: she was doomed. Her personality erased, consumed by the compulsion to degrade and destroy, she was bound to provoke someone into killing her.

Then she broke the skinny white wand in two, unleashing a magic that thrust the netherspirit out of her. Gromph, for all his knowledge, had never seen anything quite like it. Taking on just a hint of palpable form, his agent fled the scene.

The Baenre wizard bolted up in his chair and threw his goblet, smashing it against the wall. He cursed foully, and the malignancy in his words, hammering through the black lotus-scented air, made the greenish flames of the everlasting candles gutter.

Struggling for composure, he told himself it didn’t matter. He’d get her eventually. He’d throw entity after entity at her until . . .

But what had happened to the netherspirit? Constrained by Gromph’s command, it should have kept attacking until either it toppled the pillars of Quenthel’s reason or she destroyed it. Instead, it had run away.

The mistress’s unfamiliar magic had broken the binding—so much was clear—but where had the creature gone? Back to its own world? Probably, but something—a slight acceleration of his heartbeat or a subtle prickling on the back of his neck, perhaps— made Gromph want to check.

The casement responded to his will. Framed in that rectangular space, the netherspirit, still visible, perhaps as tangible as smoke, half flew, half bounded down one of the labyrinthine corridors of Sorcere. A defensive ward activated, piercing the intruder with crisscrossing shafts of yellow light, but it tore itself free and charged on. A blue-gowned master peered out the door of his sanctum, spotted the wraith, started to conjure, and the intruder stopped him with a sweep of a shadowy paw. The blow didn’t rock the wizard backward or leave a mark, but he fell like a block of stone.

Gromph surmised his erstwhile agent was coming after him. Either it was angry over its forced servitude, or Quenthel had done more than merely dissolve his control. She’d wrested it away from him and turned the entity into her own assassin.

Either way, the spirit represented a threat, and unfortunately, Gromph himself didn’t know its full capabilities. Still, he had no real reason for concern. His magic was more than a match for any such entity, especially in his stronghold.

He watched the netherspirit flow through the black marble door of his office like water through a sieve. It scrambled over the white bone desk and headed straight for the hidden access to his sanctum. Magic crackled purple and blue around it, but it burst through. It hurtled up the shaft.

Gromph smiled. He had the creature where he wanted it, for he’d created the passage with defense in mind. Simply by focusing his will, he destroyed it.

The shaft wasn’t made of matter. Still, a metallic crashing and grinding sounded through the hole in the middle of the floor as the artificial space folded in on itself. If the rebellious spirit screamed, its voice was lost among the din.

Gromph would have enjoyed hearing it squeal, but the important thing was that it was gone. Most likely, the collapse had crushed it to nothing, but even if not, it had surely ejected it, maimed and disoriented, in some remote halfworld. The crisis was over, and the archmage was left only with the annoyance of transporting himself in and out of his hideaway via spell until such time as he invested the six hours necessary to recreate the passage.

However, just to maintain the habit of caution that had balked a thousand enemies, he turned back to the window, then scowled.

The space still framed the spirit, and as far as Gromph could see, the shadowy thing was unharmed. Darting and wheeling through curtains of pale phosphorescence, it was casting about in the bent spaces surrounding the stronghold.

Gromph didn’t see how the creature could find him. Nothing could locate a refuge hidden in a haze of scrambled time, not without the tenant in some way guiding it in. Nonetheless, the wizard hurried into one of the protective golden pentacles adorning the marble floor.

An instant later, a different window burst inward, the casements flying from their hinges. The spirit flowed through, in the process resuming the form it had worn before Gromph transformed it into the semblance of a kind of demon. It somewhat resembled a wingless dragon with long, taurine horns sweeping from its head, which also possessed a single globular eye. The archmage couldn’t actually see the orb—it was one with the inky shadow of the spirit’s body—but he could feel its baleful regard.

Slightly anxious and uncertain, and all the angrier for it, Gromph shouted, “K’rarza’q! I named, summoned, and bound you, and I am your master. By the Prince Who Dreams in the Heart of the Void and by the Word of Naratyr, I command you to kneel!”

The netherspirit released a humid stink that somehow conveyed the essence of scornful laughter, then it bounded forward.

Very well, Gromph thought, have it your way.

He thrust the curved blade of his ritual dagger into his belly.

As he’d expected, the creature floundered in agony, but only for an instant. Anguish erupted in the archmage’s own stomach. He yanked the athame out of his flesh an instant before it would have dealt him an actual wound.

K’rarza’q lunged. Ignoring the residual pain in his gut, Gromph recited a brief incantation and thrust out his arm. The air rang like a bell, and a little red ball of fire shot from his hand. It struck the creature and . . . nothing. The missile winked out of existence.

The entity reached the edge of the pentacle. A barrier of azure light sprang up and vanished with a tortured whine as the spirit drove though. The creature dipped its head and jerked it upward, ramming the tip of one of its horns into Gromph’s chest.

The spirit was entirely solid. If not for the Robes of the Archmage and his other protections, the long blade of shadow stuff would surely have impaled Gromph. As it was, it picked him up and tossed him across the room. In midair, he strained to throw off the numbing shock and activate the powers of levitation in his House insignia.

The power woke with a sort of sickening pang, but wake it did. He floated down as light as a wisp of spider silk, avoiding what might have been a bone-shattering fall.

As soon as he got his feet under him, he snatched a polished wooden wand from its sheath on his left hip, pointed it, and murmured the trigger word. A bubble of pungent brown acid swelled on the end, then hurtled at the spirit. It plunged into the being’s cyclopean mask, but apparently without inflicting any harm.

The spirit charged. Gromph stood in place until his foe was nearly on top of him, then he spoke a single word. A minor teleportation shifted him instantaneously to the other end of the circular room, behind his attacker’s back.

K’rarza’q skidded to a halt and cast about in confusion. Gromph had bought himself a few heartbeats, no more. He quickly dropped the wand of acid, snatched a spiral-cut staff of polished carnelian from its place on a rack of wizard’s tools, lifted it over his head, and began to chant. The rod possessed special virtues against beings from other levels of reality. Perhaps with it in his hand, he could finally drive a spell through his foe’s defenses.

The netherspirit heard his voice, turned, and hurtled toward him. This time it charged without moving its limbs, simply shifting over the distance with terrifying speed. Preserving the cadence and intonation as only a master wizard could, Gromph picked up the pace of his incantation. He very much wanted to finish before the creature closed with him again.

He succeeded, though only barely. K’rarza’q was nearly within arm’s reach when the magic blazed into existence. A lance of dazzling glare plunged into the netherspirit’s eye.

The reeking creature dropped to the floor, its substance unraveling into shapeless clumps and tatters. Gromph smiled, and a dozen strands of spirit-stuff reared up at him like the vipers in his cursed sister’s whip.

The archmage gripped the scarlet staff with both hands, just as a Master of Melee-Magthere had taught him centuries before, during the six months every student mage was obliged to spend in the warriors’ pyramid. Wielding the implement like a common spear, he thrust one end of it into what seemed to be K’rarza’q’s ragged, squirming core.

BOOK: R.A. Salvatore's War of the Spider Queen: Dissolution, Insurrection, Condemnation
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