Read Terrible Beast of Zor Online
Authors: Gilbert L. Morris
Lilith was pale, but she managed a smile. “Well, I have a lifetime, my prince!”
T
he Sleepers had never enjoyed anything more than the days that followed the destruction of the beast and the defeat of Zor. It had been a complete victory, and now it was the Zorians who were under the military government of the Madrians. There had been celebrating and feasts, and the only dark hour was when the king banished Count Ferrod.
King Alquin stripped the count of his honors, saying, “You deserve death, but you are my kinsman. Instead, you are banished from my kingdom forever.”
Aside from that, all was enjoyable.
The time came, however, when Josh knew that it was time to leave. They had one final time of good-byes with the friends that they had made in Madria and made promises to come back if they could.
Then the Sleepers rode back toward the sea, where they planned to resume their vacation.
As they rode along, Reb suddenly said to Wash, “I wish I could have had that critter mounted.”
“What critter?” Wash asked. “The
beast?”
“The beast. Of course he’d be too big to keep, I guess. And he would take a lot of stuffing.”
Wash laughed aloud. “You think of the craziest things. Who would want to stuff that thing?”
“Well, they had Stonewall Jackson’s horse stuffed. Little Sorrel. And Roy Rogers had Trigger stuffed. He’s in a museum. I saw him once.”
“I think Trigger and Little Sorrel are a little bit different
from the beast of Zor. I never want to see that thing again—alive or dead.”
Abbey was riding on the other side of Reb. She sniffed. “A fine romance between a prince and a peasant girl, and all you two can talk about is stuffing beasts and horses!”
But Reb just smiled. “All in all, it was quite a party.”
Wash reached over and slapped him on the shoulder. “I’ll say this. You did good, Reb. Your dream idea was what pulled it off.”
“You didn’t do bad with those horses, either. But the ideas—we know where they really came from. As usual, Goél gave us the right ideas just when we needed them.”
“It could have turned out so different,” Jake went on. “The noose could have broken, or you could have missed.”
“Wait a minute. I never miss!”
“Sure you do.”
Josh and Sarah, riding in the lead, could hear Reb and Wash arguing. When they had pulled their horses slightly ahead, Josh said, “I’ve learned a lot from our adventures in NuWorld, Sarah. Mostly, I’ve learned I can always count on Goél. He hasn’t made a mistake yet. And I learned something else from this last adventure.”
“What’s that, Josh?”
“I learned that I was just about as bad as Alex, wanting my own way.”
“Yes, I guess you were,” she said placidly.
“You don’t have to agree with me so quick!”
Sarah laughed and whacked his arm. “You’re
my
prince,” she said. “But I’m glad you learned something.
We all did, Josh.” And then a twinkle of fun came into her eyes. “Now you won’t mind cooking dinner for me and serving me and bowing down. It’ll be good for your humility.”
Josh knew she was teasing. He laughed, and the two rode on, the other Sleepers following. And presently all disappeared under a canopy of trees as the sun beat down.
Get swept away in the many Gilbert Morris
Adventures available from Moody Press:
“Too Smart” Jones
4025-8 Pool Party Thief
4026-6 Buried Jewels
4027-4 Disappearing Dogs
4028-2 Dangerous Woman
4029-0 Stranger in the Cave
4030-4 Cat’s Secret
4031-2 Stolen Bicycle
4032-0 Wilderness Mystery
4033-9 Spooky Mansion
4034-7 Mysterious Artist
Come along for the adventures and mysteries Juliet “Too Smart” Jones always manages to find. She and her other homeschool friends solve these great adventures and learn biblical truths along the way. Ages 9-14
Seven Sleepers -
The Lost Chronicles
3667-6 The Spell of the Crystal Chair
3668-4 The Savage Game of Lord Zarak
3669-2 The Strange Creatures of Dr. Korbo
3670-6 City of the Cyborgs
3671-4 The Temptations of Pleasure Island
3672-2 Victims of Nimbo
3672-0 The Terrible Beast of Zor
More exciting adventures from the Seven Sleepers. As these exciting young people attempt to faithfully follow Goél, they learn important moral and spiritual lessons. Come along with them as they encounter danger, intrigue, and mystery. Ages 10-14
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Dixie Morris Animal Adventures
3363-4 Dixie and Jumbo
3364-2 Dixie and Stripes
3365-0 Dixie and Dolly
3366-9 Dixie and Sandy
3367-7 Dixie and Ivan
3368-5 Dixie and Bandit
3369-3 Dixie and Champ
3370-7 Dixie and Perry
3371-5 Dixie and Blizzard
3382-3 Dixie and Flash
Follow the exciting adventures of this animal lover as she learns more of God and His character through her many adventures underneath the Big Top. Ages 9-14
The Daystar Voyages
4102-X Secret of the Planet Makon
4106-8 Wizards of the Galaxy
4107-6 Escape From the Red Comet
4108-4 Dark Spell Over Morlandria
4109-2 Revenge of the Space Pirates
4110-6 Invasion of the Killer Locusts
4111-4 Dangers of the Rainbow Nebula
4112-2 The Frozen Space Pilot
4113-0 White Dragon of Sharnu
4114-9 Attack of the Denebian Starship
Join the crew of the Daystar as they traverse the wide expanse of space. Adventure and danger abound, but they learn time and again that God is truly the Master of the Universe. Ages 10-14
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Seven Sleepers Series
3681-1 Flight of the Eagles
3682-X The Gates of Neptune
3683-3 The Swords of Camelot
3684-6 The Caves That Time Forgot
3685-4 Winged Riders of the Desert
3686-2 Empress of the Underworld
3687-0 Voyage of the Dolphin
3691-9 Attack of the Amazons
3692-7 Escape with the Dream Maker
3693-5 The Final Kingdom
Go with Josh and his friends as they are sent by Goél, their spiritual leader, on dangerous and challenging voyages to conquer the forces of darkness in the new world. Ages 10-14
Bonnets and Bugles Series
0911-3 Drummer Boy at Bull Run
0912-1 Yankee Bells in Dixie
0913-X The Secret of Richmond Manor
0914-8 The Soldier Boy’s Discovery
0915-6 Blockade Runner
0916-4 The Gallant Boys of Gettysburg
0917-2 The Battle of Lookout Mountain
0918-0 Encounter at Cold Harbor
0919-9 Fire Over Atlanta
0920-2 Bring the Boys Home
Follow good friends Leah Carter and Jeff Majors as they experience danger, intrigue, compassion, and love in these civil war adventures. Ages 10-14
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