Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
to a column vacancy, but the exposed card of each column may be
built on a main sequence at any time.
built on a main sequence at any time.
When al the cards have been cal ed, everyone can carry on
building up their sequences as far as possible by playing of cards
from the exposed end of the wastepiles.
Score The usual score is 1 per card played of to your sequences,
but I prefer a system whereby everyone scores the combined face
values of the uppermost cards on their main sequences, counting for
this purpose Jack 15, Queen 20 and King 25. Thus a game
completed up to the four Kings scores the maximum of 100,
whereas four sequences headed by (say) K-J-9-3 would score 52 –
not a bad result, on average.
Dictated Strategy
A Patience much favoured by contemporary players is one cal ed
Strategy, invented by Morehead and Mot -Smith. Based on Sir
Tommy, it runs as fol ows, and maybe played competitively by the
Dictation method.
Set out four Aces to start with. The aim is (eventual y) to build
each one up in suit and sequence to the King. But not yet.
Instead, as each card is turned and cal ed by the Dictator, place it
in any one of eight wastepiles, which maybe spread towards you in
columns so al are visible. As above, you needn’t open al eight
immediately, but, unlike the above, you may not yet build any
turned card on a main sequence. Not until al 48 cards have been
turned from stock, and each discarded to a selected wastepile, do
you at empt to complete the game by taking cards from the
exposed ends of the wastepiles and using them to build up the
sequences.
You can vary this game by reducing or increasing the number of
wastepiles. Given a favourable distribution of cards, it can be done
in as few as four.
Poker Squares
2+players, 52 cards each
This is the ‘Dictation’ version ofthat perennial favourite, Poker
Patience, which runs as fol ows.
Turn twenty-five cards from a shuf led pack one by one, and
place each on the table in such a way as to build up a square of 5 x
5 = 25 cards. A card once placed may not be moved so as to alter
its position relative to any other placed card. The next card of the
stock may not be looked at until the one just turned has been
placed. The object is to make the highest-scoring Poker hands in the
resultant ten rows and columns.
Treating each row and column as a Poker hand, score for it
according to either the British or the American scoring schedule
opposite.
British scoring is based on the relative dif iculty of forming the
various combinations in this particular game, American on their
relative ranking in the game of Poker. Playing solitaire, consider
yourself to have won with at least 75 British or 200 American
points. Playing competitively, obviously, the highest score wins.
UK
USA
royal flush
30 100
straight flush 30 75
four of a kind 16 50
straight
12 15
full house
10 25
three of a kind 6
10
flush
5
20
two pairs
3
5
one pair
1
2
Reminder: A straight flush is five cards in suit and sequence,
counting Ace low or high (A2345 or TJQKA). A royal flush (not
distinguished in British practice) is an Ace-high straight flush. A
straight is five in sequence but not al in suit, a flush is five in suit
but not al in sequence. Four or three of a kind means four or three
of the same rank, any other cards being unmatched. Ful house is a
triplet and pair.
Cribbage Squares
2+ players, 52 cards each
Competitive version of Cribbage Patience, the equivalent of Poker
Patience.
Turn one card face up as a starter. If it’s a Jack, score 2 for his
heels. Then turn sixteen cards from a shuf led pack one by one, and
place each on the table in such a way as to build up a square of
four rows and four columns. The aim is to make the highest-scoring
Cribbage hands in the resultant eight rows and columns, using each
line of four in conjunction with the starter to make a five-card
hand. Score each hand as at Cribbage. Playing solitaire, consider
yourself to have won with at least 61 points. Playing competitively,
the highest score wins.
Variant. Deal the square first and then turn the 17th card as a
starter. This is more usual, but the above is more authentic.
Reminder: 2 for each combination of cards total ing 15, 2 for a
pair, 6 for a prial (three of a kind), 12 for a double pair royal (four
pair, 6 for a prial (three of a kind), 12 for a double pair royal (four
of a kind), 1 per card for a run, 4 for a four-card flush or 5 if the
starter is of the same suit, 2 for a row or column counting 31
exactly (Ace 1, numerals as marked, courts 10).
Don’t forget…
Play to the left (clockwise) unless otherwise stated.
Eldest or Forehand means the player to the left of the dealer
in left-handed games, to the right in right-handed games.
T = Ten, p = players, pp = in fixed partnerships, c = cards,
† = trump,
= Joker.
22 Vying games
The first or eldest says, l’le vye the ruf , the next says I’le see it, and
the third l’le see it and revie it… then they show their Cards, and he
that hath most of a suit wins six pence or farthings according to the
Game of him that holds out the longest.
John Cotgrave, The Wit’s interpreter (1662)
The nature of [Brag] is, that you are to endeavour to impose
upon the judgment of the rest that play, and particularly upon the
person that chiefly of ers to oppose you, by boasting of cards in
your hand, whether Pair Royals, Pairs, or others, that you are bet er
than his or hers that play against you…
Richard Seymour, The Compleat Gamester (1725)
Poker heads the family of gambling games in which players vie
with one another as to who holds the best hand. ‘Gambling’, here,
has its literal meaning of playing for money, not its metaphorical
meaning of staking money on some future event over which you
have no control as in casino or banking games. ‘Vying’ is the
process of claiming that you hold the best hand, or the makings of
the best hand if there are more cards to come, and backingupthe
claimbyput ing your money where your mouth is. It also includes
bluf ing, which means backing up a spurious claim with however
much (or lit le) money as it takes to frighten anyone out of paying
to see your hand – or, literal y, ‘cal your bluf ’. Unlike banking
games, few of which of er scope for bluf , Poker and its relatives are
games of psychological and mathematical skil , where you can be
dealt a bad hand yet stil win by superior play.
dealt a bad hand yet stil win by superior play.
What makes them gambling games is not the element of chance
but the fact that they can reasonably be played only for real money.
Strictly speaking, they are not real y card games at al , since they do
not involve any actual play of the cards. It would be truer to
describe them as money games that happen to be played with
cards. Al the play takes place with cash, or chips or counters
representing cash. The basic principles underlying Poker can be,
and frequently are, applied to other numerical y distinguishable
objects, such as bank-notes or dominoes. Nor are they original to
Poker and its relatives, which probably borrowed them from older
games played with dice.
There are two main vying procedures.
In the first and apparently older type, each in turn either pays
money into a pot to assert that he holds the best hand, or
drops out of play when convinced he has not. This continues
until only two remain in, when one may cal for a showdown
by matching the previous stake without raising it further. This
may be cal ed ‘two-down vying’, and is typical of Brag.
In the more sophisticated type, al players can force a
showdown by matching the previous stake, thereby
preventing the previous raiserfrom raising it again. This may
be cal ed ‘al -round vying’, and is typical of Poker.
Poker is the only vying game to have transcended its national
boundaries and acquired international status. As a national game it
remains essential y American. Equivalent national games include
Britain’s Brag, Italy’s Primiera, Spain’s Mus, and the now defunct
French game of Bouil ot e. These and others wil be considered in
their turn, but there is no doubt as to where we must begin.
Poker basics
2 or more players, normal y 52 cards
Fields – Poker? Is that the game where one receives five cards? And if there’s two alike that’s pretty good, but if there’s three alike, that’s much better?
Hustler – Oh, you’ll learn the game in notime.
W. C. Fields, Never Give a Sucker an Even Break (1941)
Poker evolved in New Orleans from elements of Brag, Poque, and
Bouil ot e, and spread along the Mississippi in the steam-boat
saloons. It is recorded as having been played under its present name
in 1829, and was first described in the 1845 edition of Hoyle’s
Games (Philadelphia) by Henry Anners under the title ‘Poker, or
Bluf ’. A photocopy of the relevant pages, for which I am indebted
to Elon Shlosberg, shows that it was played with 52 cards, without
a draw, and without straights, making the highest hand four Aces,
or four Kings and an Ace kicker. The 1829 game was played, like
Bouil ot e, with only 20 cards, and this form is said, by Oliver P.
Carriere (in The Great American Pastime, by Al en Dowling), to
have been played as late as 1857 in New York. The draw feature
was introduced, from American Brag, in the 1840s, and the straight
is first mentioned in The American Hoyle of 1864. Stud Poker arose
during the Civil War, but, despite these rapid developments, the
game as a whole took some time to achieve social respectability. As
late as 1897, one commentator noted that, ‘The best clubs do not
admit the game to their rooms.’ It soon reached England, where
George Eliot referred in 1855 to the ‘game of Brag or Pocher’, and
Queen Victoria later confessed herself amused by it. American
Ambassador Schenk is known to have taught it to the whole Court
of St James.
Poker’s most characteristic feature is the fact that players bet on a