Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
combination of five cards, rather than the three or fourof such
ancestors as Brag and Pimero. Five also happens to characterize an
old Persian game cal ed As Nas, which could have reached America
old Persian game cal ed As Nas, which could have reached America
via French set lers who had been in the Persian service, or Persian
sailors cal ing at the port of New Orleans; but to make Poker the
direct descendant of As Nas, as some have tried to do, amounts at
best to an exaggeration of this particular historical strand.
Poker is practised in three distinct contexts: private play in home
and workplace, public play in clubs and casinos, and tournament
play wherever it may be held. The fol owing account concentrates
on home play, with each player dealing in turn. In public contexts,
there is usual y a so-cal ed centre dealer, who does al the dealing
and takes no part in play.
Dealer’s Choice
Poker by its nature invites and receives constant variation in
everyday play. Many variations are ad hoc and go unrecorded;
others become popular over various periods of time and often
acquire dif erent names. Here it must suf ice to describe the most
basic forms, together with the broad lines along which variations
occur.
The original game was Straight or ‘Cold’ Poker, in which five
cards were dealt to each player; one period of bet ing ensued, and
the winner of that took the pot. From this developed Draw Poker,
in which, after the first bet ing interval is over, each player can seek
to improve his hand by rejecting some of his cards and ‘drawing’
(= being dealt) replacements, a process fol owed by a second
bet ing interval before the winner is determined. Draw is stil
regarded as the basic game for home play and is recommended for
beginners, but serious players are now devoted to various forms of
the next development, Stud Poker. In these, each player receives
five or even more cards, from which he selects any five as his
eventual playing hand. Some of these are dealt face down (= hole
cards) for his eyes only, others face up (= upcards) for al to see.
There is no draw, but bet ing intervals fol ow the deal of successive
cards, giving more opportunity for bet ing and for the application
of skil .
of skil .
Both Draw and Stud may be combined with a major variant
cal ed Lowbal , in which the pot is won by the lowest hand, or,
more popularly, High-Low Poker, in which it is shared between the
highest and the lowest hand. These and other variants fol ow the
main descriptions of Draw and Stud.
The usual reason quoted for varying the basic game is a desire to
speed up the action by increasing the relative frequency of ‘good’
hands, which otherwise rarely occur. This is only half the story.
Each variant also introduces its own schedule of mathematical
probabilities. These can hardly be learned by rote, but the skil ed
player, experienced in several forms of the game, starts out at a
considerable advantage over the player whose knowledge stops
short at orthodox Draw Poker. It is for this reason that the most
popular form of the game is Dealer’s Choice, in which each dealer
announces exactly what game is to be played for his own deal, or
for the round of deals initiated by himself. He is even at liberty to
invent new variations and to name them as he pleases. In this way
the mathematical variety of the game is given ful play almost from
deal to deal.
Al forms of Poker are based on two principles: a universal y
recognized hierarchy of five-card combinations cal ed Poker hands,
and a universal method of staking and bet ing (‘vying’).
Poker hands
In al forms of Poker, players are either bet ing that they already
hold the best hand, or, if more cards have yet to be dealt, that their
present cards are so promising that they wil finish up with the best
hand. A Poker hand, by definition, is five cards. More may be dealt
or held, but only five count in a showdown. These five may be
total y unmatched, or may form one of the fol owing combinations.
(Other combinations are recognized in some games.) The relative
rating of each type of hand is determined by the odds against being
dealt it on five cards from a thoroughly shuf led pack. Figures
above 100 are rounded to the nearest 50.
above 100 are rounded to the nearest 50.
High card (1-1). No combination. The bet er of two such hands is
the one with the higher top card, or second higher, if tied, etc.
Cards rank (high-low) AKQJT98765432.
One pair (11/2-1). Two of the same rank, the rest unmatched.
The bet er of two such hands is the one with the higher-ranking
pair, or the highest non-tying top card if both pairs tie.
Two pairs (20-1). Self-explanatory. The bet er of two such hands
is the one with the higher-ranking pair; if equal, that with the
higher-ranking second pair; if stil equal, that with the higher odd
card.
Threes (triplets, trips) (46-1). Three of a kind, two unmatched.
Straight (250-1). Five cards in numerical sequence, not al in one
suit. Ace counts high or low but not both (A2345 or TJQKA, not
QKA23). The bet er of two such hands is the one with the higher-
ranking cards.
Flush (500-1). Five cards of the same suit, but not al in sequence.
The best of two or more flushes is the one with the highest non-
tying top card.
Ful house (700-1). A triplet and a pair. The bet er of two such
hands is the one with the higher-ranking triplet.
Fours (4150-1). Four cards of the same rank, the fifth irrelevant.
Straight flush (65,000-1). Five cards in suit and sequence, Ace
counting high or low but not both. An Ace-high straight flush,
known as a royal flush, is unbeatable, but can be tied, as no suit is
bet er than another in orthodox Poker.
Bet ing procedure
Play does not take place with cards but with money, or with chips
representing money, which are bought from a non-participating
banker before play. Chips are commonly of three dif erent colours,
with whites counting as the basic monetary unit, reds as two, blues
as five. Other possible scales begin 1,5, 10; 1, 5, 20 etc., and there
may be more or fewer colours.
may be more or fewer colours.
To bet, a player moves one or more of the chips from the stack in
front of him towards the centre of the table, where they become
part of the pool or pot being played for. Chips once staked cannot
be retrieved, except by winning the pot. It helps to keep individual
players’ stakes separate from one another rather than mingle them
al in the pool, but few bother to do so.
In al forms of Poker, someone makes the first or opening bet.
Rules vary as to (a) who has the first chance to open, (b) whether
the opener must hold at least a specified combination in order to
open, and (c) the least and greatest amount that may be made as an
opening bet.
In home games, players who are not qualified to open the pot, or
do not wish to, may check (pass) until somebody does. Public play
does not usual y al ow this, and may require one or more blind bets
to get the pot going.
If no one opens the pot, the hands are thrown in and there is a
new deal.
Once the pot is open, each in turn to the left of the opener must
either cal , raise, or fold.
To cal is to increase your stake so that it matches that of the
previous active player.
To raise is to match the previous player’s stake and increase it.
To fold is to place your cards face down on the table, lose what
you have staked so far, and relinquish al claim on the pot.
This continues until
either: Nobody cal s the last raise and everyone folds. The last
raiser thereby wins the pot without having to show his hand.
or: The player who last raised has been cal ed by the other
players stil left in the pot. Al bets now being equal, the last
raiser may not raise again, and the bet ing interval is at an
end. Depending on the form of Poker being played, this is
fol owed by the next phase of play or by a final showdown.
In a showdown, those stil playing reveal their hands, and the
In a showdown, those stil playing reveal their hands, and the
player with the best hand wins the pot. Here, in any form of Poker,
there is a rule that ‘the cards speak for themselves’. In other words,
a hand is what its cards actual y are, not what their owner may
mistakenly declare them to be.
Draw Poker
2-8 players (5 best), 52 cards
Draw, the oldest form of Poker, is now regarded as antediluvian by
al right-thinking Americans, and wil be encountered (if at al ) only
as a home game. Elsewhere, it remains the most basic form for
learners and occasional players, standing in relation to ‘real’ Poker
as Whist does to Bridge.
Preliminaries Lower and upper limits should be set on the amount
of any opening bet or raise. A logical lower limit is one white. The
upper limit may be a fixed amount (e.g. five), or it may be set at
the whole or half the amount currently in the pot.
Players deal in turn. Before the deal each player antes one chip.
Shuf le thoroughly and deal five cards each, one at a time.
First interval Each in turn, starting from the dealer’s left, may open,
pass, or fold, until someone opens. If al pass, the hands are thrown
in and the pot is carried forward to the next deal. With the pot
open, each in turn may cal , raise, or fold. Play continues until the
last raise has been fol owed only by cal ing or folding. If everyone
folds fol owing a raise or an opening bet, the last raiser wins the
pot. He need not reveal his cards (except, if necessary, to prove he
was entitled to open). Otherwise, al the chips staked so far are
was entitled to open). Otherwise, al the chips staked so far are
pushed into the middle of the table and there is a draw. Some
schools limit the number of raises – to three, for example, or to the
number of players – that may be made in this bet ing interval.
The draw Each in turn, starting from the dealer’s left, may either
stand pat or cal for cards. In the lat er case, he discards from one to
three cards face down, announcing clearly how many he is
discarding, and is promptly dealt by way of replacement the same
number of cards from the top of the pack. Dealer himself is the last
to draw, and must himself state clearly how many he is discarding.
Second interval Whoever opened the pot on the first round speaks
first in the second. (Variant: In home play, first to speak is often the
player who raised last in the first round.) Each in turn may check or
bet until someone bets. If al check, the original opener must open
again. Each in turn thereafter may cal , raise, or fold. This continues
until the last raise has been fol owed by cal s for a showdown, in
which case the player with the best hand wins the pot, or until al
but one have folded, in which case the last in wins without showing
his hand.
End of game It’s advisable to agree a time limit and to finish at the
end of the hand being played when that limit is reached.
Out of chips Anyone who runs out of chips in the middle of a pot
must fold. In private games, they may be al owed to buy themselves
back for the next hand.
Optional extras and variants
Jackpots In the first round, the opener must have at least a pair of
Jacks or bet er (a higher pair or a higher combination). If no one
opens, the hands are thrown in. If someone opens and subsequently
discards one of his qualifying pair, he must, when the pot is won,
discards one of his qualifying pair, he must, when the pot is won,
prove from his hand and discard that he was entitled to open.
When five play, at least one player can be expected to hold Jacks
or bet er.
Hi-Lo Draw The pot is split evenly between the holders of the
highest and the lowest hands. A hand lacking any combination is
obviously lower than one containing a pair or bet er. As between
two low hands, decide which is the higher on a high-card basis, and
the other one is automatical y lower. The lowest possible hand is a