Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
clubs but is specified by the soloist.
American Sheepshead
(Shep). Like Skat, Schafkopf crossed the Atlantic in the nineteenth
century and developed independently. The fol owing games,
reported by Joseph Wergin in Wergin on Skat and Sheepshead
(McFarland, Wis., 1975), are typical.
Trumps are always Q Q Q Q J J J J ATK987, and
cards rank ATK987 in the three plain suits.
Three players Deal ten each and two face down as a blind. Eldest
has first choice of taking the blind, making any two discards, and
playing against the other two with the aim of taking at least 61
card-points in tricks (including also any that may be contained in
the blind). If he passes, second hand has the same choice, then
dealer. If al pass, a ‘Leaster’ is played, in which each plays for
himself with the aim of taking fewest card-points in tricks, the blind
going to the winner of the last trick.
Eldest leads to the first trick and the winner of each trick leads to
the next. Fol ow suit if possible – noting that al fourteen trumps
belong to the same ‘suit’ – otherwise play any card. The trick is
taken by the highest card of the suit led, or by the highest trump if
any are played. The bidder wins 2 units from each opponent for
taking 61+, 4 for 91+ (schneider), or 6 for winning every trick
(schwarz). If unsuccessful, he pays each according to the same
schedule. In a Leaster, the player taking fewest card-points wins 2
from each opponent, or 4 if he takes no trick. An improved
schedule, proposed by Wergin, is 3-4-5 for a positive game and 2-3
for a Leaster.
for a Leaster.
A solo bid may be included, ranking higher than an ordinary
game. In this case the soloist aims to take 61 or more card-points
without using the blind, except at the end of play to score for any
counters it may contain. The appropriate pay-of s are 4-5-6.
Four players, partnership Each receives eight cards and there is no
blind. Ties are avoided by counting an additional point for winning
the A in a trick. This is known as ‘catching the fox’.
Four players, solo Remove the black Sevens, deal seven each and
two to the blind. Whoever takes the blind (eldest having first
choice, and so round the table) aims to take 61+ either alone or
with the aid of a partner. If he holds J he must play alone, but
does not announce that fact. If he does not hold 2J he may play
alone, but must say so immediately, otherwise whoever does hold it
automatical y becomes his partner, without announcing that fact.
Doppelkopf
4 players, 48 cards (2 × 24)
Doppelkopf is basical y Schafkopf with a doubled pack and a vast
array of eccentric variations. It has become enormously popular
throughout northern Germany, where it is normal y played with
French-suited cards rather than the German-suited ones preferred in
the south. The fol owing is based on rules promoted by the
Deutscher Doppelkopf-Verband (which has its own website), with
additional material from Claus D. Grupp, Ralf Wirth, Mat hias
Noelting and Noel Leaver.
Preliminaries Four play, each on their own account. It is normal y
played for hard score (coins or counters), or is scored in writing in
the form of such accounts.
Cards A double 24-card pack with Nines low. (Variant 40 cards,
with the Nines removed.) Cards have the fol owing point-values:
A T K Q J 9
11 10 4 3 2 0
There being two of every card, the total value of al in the pack is
240. Rank of cards The basic game involves a trump suit of 26
cards, ranking downwards as fol ows:
Plain suit cards rank A-A-T-T-K-K-9-9, except in hearts (A-A-K-
K-9-9), whose Tens belong to the trump suit.
The heart Tens are cal ed die Tol en, ‘Loonies’. The club Queens
are die Alten, ‘the grannies’. The diamond Aces are Füchse, ‘foxes’.
Aces and Tens are Voile, ‘big-’uns’.
Deal Deal twelve each in batches of three, or (with Nines omit ed)
ten each in batches of 3-4-3. Any player may demand a redeal upon
receiving (a) five or more kings, (b) eight or more big-’uns, or (c)
exactly one trump.
Object In the basic game, the players who were dealt the two
grannies are partners, but do not reveal themselves except by their
play. A player holding both of them may seek a partner or play a
solo, one against three. The partners’ or soloist’s object is to take at
least 121 card-points in tricks; that of their opponents to take at
least 120. Higher cal s are possible, but the grannie-holding side
always aims to take at least 121 card-points unless otherwise
always aims to take at least 121 card-points unless otherwise
specified.
Bidding Each in turn, starting with eldest, makes one of two
announcements, namely:
‘OK’ (Gesund – literal y ‘healthy’). This indicates a
wil ingness to play the basic game, with the position of the
grannies determining who the partners are. Anyone who says
‘OK’ when holding two grannies wil automatical y be playing
a ‘Silent Solo’, a situation that wil become apparent only as
play proceeds.
Special’ (Vorbehalt, literal y ‘Reservation’). This indicates a
desire to play one of the specialist games. If two or more
players bid Special, they must announce which game they
wish to play, and the highest bid determines the game. The
most usual specialist games are as fol ows. The first two are
partnership quests.
1. Wedding (Hochzeit). This is cal ed by a player who holds both
grannies but is not confident of playing solo. It of ers to accept
as partner the first of the other three players to win a trick,
provided that it is one of the first three tricks – otherwise the
bidder must continue playing Solo. (Variant: The cal er may
specify as partner the first to win a trump trick, or a non-
trump trick, or any trick. In every case, however, it must stil
be one of the first three tricks.)
2. Poverty (Armut). This may be bid only by a player who holds
three or fewer trumps and would like to find a partner. He
takes from his hand three cards, which must include any
trumps he holds, and of ers them, face down, to each other
player in turn. The first player to accept them (without first
seeing them) adds them to his hand and passes, face down, to
the bidder three cards, which may (but need not) include any
or al of those he accepted. These two players thereby become
partners. If no one accepts the of er, the hands are annul ed
and redealt.
The other bids are solos, of which there are several types.
Traditional y, the fol owing solos are al equal, and if more than
one player bids solo then priority goes to the eldest of them (first
one round from dealer’s left). A more recent tendency is to rank
them from lowest to highest as fol ows:
1. Ace solo. The soloist must take at least 121 card-points at no
trump. Al four suits then rank A-T-K-Q-J-9. This is also cal ed
a Fleischloser (‘meat-free’) solo, or Knochenmann (‘skeleton’).
2. Heart solo. As above, but with hearts as the trump suit
fol owing downwards from the Loonies, Queens, and Jacks.
(With hearts, there wil be only 24 trumps instead of 26.)
3. Spade solo. As above, but with spades trump instead of hearts.
4. Club solo. As above, but with clubs trump.
5. Diamond solo. As above, but with diamonds trump.
6. International solo. As above, but with only the eight Queens
and eight Jacks as trumps. The other four suits then rank A-T-
K-9. (This bid is not recognized by the Deutscher Doppelkopf-
Verband.)
7. Jack solo (Bubensolo). As above, but with only the eight Jacks
as trumps. The other four suits then rank A-T-K-Q-9.
8. Queen solo (Damen). As above, but with only the eight
Queens as trumps. The other four suits then rank A-T-K-J-9.
Play Eldest leads first, and the winner of each trick leads to the
next. Players must fol ow suit if possible, otherwise may play any
card. The trick is taken by the highest card of the suit led, or by the
highest trump if any are played. Of two identical winning cards, the
first played beats the second. (Variant: If both Loonies are played to
the same trick, the second one wins.)
During play, the value of the game can be increased by various
announcements, and by achieving certain feats, as described below.
Announcements Either member of the grannie side, or the soloist
holding both grannies, may double the game value by announcing