Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
holding both grannies, may double the game value by announcing
‘Double’ (‘Re’), provided that he has at least 11 cards in hand when
making that announcement. (In the case of a Wedding, however,
this privilege may be delayed until a trick is taken which
establishes who the marriage partner is.) Conversely, any member
of the non-bidding side may double the game value by announcing
‘Counter-double’ (Kontra), subject also to the 11-card requirement.
In this case the Kontra side must take at least 121 card-points to
beat the grannie side or soloist.
Once a side has doubled, any of its members may subsequently
further increase the game value by making one of the fol owing
announcements, in the order given, provided that he stil holds the
minimum stated number of cards.
1. No 90 (at least 10 cards in hand). The cal er’s side wil
prevent the other side from taking as many as 90 card-points
in tricks (by taking at least 151).
2. No 60 (at least 9 in hand). The cal er’s side wil prevent the
other from reaching 60 (by taking at least 181).
3. No 30 (at least 8 in hand). The cal er’s side wil prevent the
other from reaching 30 (by taking at least 211).
4. Schwarz (at least 7 in hand). The cal er’s side wil prevent the
other from winning a single trick (by winning them al ).
Fol owing any such announcement, any member of the other side
may double it, holding not more than one card less than was
required for the announcement they are replying to.
Special feats Each of the fol owing feats adds to the score of the side
achieving it, regardless of whether it wins or loses the contract.
1. Catching a fox. Winning a trick containing a A played by a
member of the opposing side. (Not valid in a solo.) The Ace is
left face up to mark the fact.
2. Charlie Mil er (Karlchen Mül er). Winning the last trick with a
J, or winning the last trick if it contains a J played by the
opposing side (not a partner, and not valid in a solo). This is
opposing side (not a partner, and not valid in a solo). This is
not doubled if both fal in the same trick. Variant: The
specified card may be Q, cal ed Lizzie Mil er (Lieschen
Mül er).
3. Doppelkopf. Winning a trick containing four big-’uns.
(Variant: Winning a trick containing two pairs of identical
cards.)
Score or set lement Scores are normal y kept in writing, with a
column for each player, but in zero-sum format – that is, showing
negative amounts for payments made and positive ones for
payments received.
Partnership game If the partners take at least 121 card-points, they
each win 1 unit from a dif erent member of the opposing side, so
the scores are [+1 +1 –1 –1]. If their opponents take at least 120,
they each win 2 from a dif erent partner – one for the game, and
one for playing ‘against the grannies’. This makes the scores [+2
+2 –2 –2].
Solo game As above, except that the soloist wins 1 unit from each
opponent [+3 –1 –1 –1], or pays 1 unit to each [-3 +1 +1 +1].
The opponents do not count extra for playing against the grannies.
The winning side gets an extra 2 units if one side doubled, or 4 if
both did.
The winning side also gets 1 extra unit if the other side went ‘of
90’, 2 if they went of 60, 3 if of 30, or 4 if they were schwarz (lost
every trick).
A side that announced No 90 (etc.) gets yet another extra unit for
each such announcement they made, provided that they took
enough card-points themselves to fulfil the announcement. If not,
they lose the game, and the other side scores everything that would
otherwise have been scored by those who failed their
announcement.
Example. The Queen-partners double and announce ‘No 90’, and
the other side counter-doubles. If the Queen-partners take at least
151 card-points, they score 7 (1 for the game, 2 for the double, 2
for the counter-double, 1 for No 90, and 1 for announcing it). If