The Amazing Maurice: The Series
The Amazing Maurice and His Educated Rodents
doesn't seem to fit anywhere else, so it gets to be a series all by itself. If you really insist on disagreeing with some of my other classifications, then you can call this series “one-offs,” or “singletons,” or something along those lines, and move other titles into it. If you
insist
on being difficult.
I don't have a chapter about the series as a series, for reasons I hope are obvious.
It's a simple enough ruse. The rats arrive in a new town, make themselves as visible and obnoxious as they safely can, and then the kid shows up and offers to get rid of the plague of rats for a fee. He plays his pipe, leads the rats out the town gates, gets paid, and then kid, cat, and rats all pack up and move on to the next town.
The rats have a dream of using their share of the money to buy a boat and then finding themselves a deserted island to live on, peacefully ever after.
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Maurice intends to get rich, and has perhaps been misleading the rats as to just how much money a boat costs. They've worked their way from Ankh-Morpork across the plains and into Uberwald, where we join them shortly before they arrive in the town of Bad Blintz.
The rats want this to be the last town they defraud; they're developing ethics, and beginning to realize that their little scheme is dishonest. Maurice would prefer to keep going. The kid doesn't much care.
But it all becomes moot when Bad Blintz turns out to be a very strange and unhappy town indeed, one in the midst of a famine that's being blamed on rats, even though most of the rat tunnels underneath are deserted. . . .
Our heroes tackle the mystery, and confront the source of the trouble, and in the end, Bad Blintz becomes a very different place and the rats find a permanent new home.
Along the way, Keith and Maurice fall in with Malicia Grim, a girl who dresses in black and has an unhealthy fondness for storiesâunhealthy in that she keeps expecting events to follow a proper storyline.
Which, this being a story, they often do. It being a Pratchett story, though, they often aren't the events Malicia expects. She was raised on classic fairy talesâher grandmother and great-aunt were the Sisters Grim, famous Discworld authors of fairy talesâand the story Malicia finds herself in isn't exactly one of those.
The rats, too, have a story they believe in, a children's book called
Mr. Bunnsy Has an Adventure
. It's a good bit less grim than the stories Malicia loves, and has become a symbol of hope for the rats.
And of course, their entire livelihoodâthe scam Maurice invented for themâis a reenactment of a famous story.
The disparity between stories and reality is an ongoing theme here. Almost all the characters have stories guiding them, but not the same stories. They strive to fit their lives into stories, or fit stories into their lives. Some of them, like Maurice and the piper, hope to exploit other people with the stories they tell, while others primarily influence themselves.
In interviews and talks, Mr. Pratchett has mentioned several times that the book that first turned him into a reader himself, and set him on the path that eventually led to the creation of Discworld, was
The Wind in the Willows
, by Kenneth Grahame. He has also pointed out how utterly absurd much of
The Wind in the Willows
is, even on its own termsâthe characters change size as needed to suit the plot at any given moment, issues of predation are ignored, and so on. Despite this lack of logic, he and millions of other readers love the book.
I think it's a fairly safe assumption that
Mr. Bunnsy Has an Adventure
owes a great deal to
The Wind in the Willows
âit's an absurd, idealized story set in a world lacking in real conflict that everyone agrees is ridiculous, but people love it anyway.
Of course, Discworld itself is also absurd, but not so much idealized as exaggerated, and it's far more consistent than
The Wind in the Willows
, even if the version in
The Colour of Magic
does have a lot of details that don't match the current one. (It
has
been developing for more than twenty years, after all.)
Incidentally , none of the regular Discworld characters appear here except Death and the Death of Rats. (It would be pretty silly to tell a story like this and
not
mention the Grim Squeaker.) There's no mention of the Librarian, Granny Weatherwax, the Patrician, Sam Vimes, or Archchancellor Ridcullyânone of them appear, presumably because this book is aimed at younger readers who haven't read any of the other Discworld stories. There are mentions of familiar places, such as Sto Lat, Bonk, and of course Ankh-Morpork, but virtually the entire story takes place in, around, and under Bad Blintz. It's a self-contained story, with little room for connections or sequels; it doesn't fit into any of the Discworld series. When I first read it, I wondered whether that would be the pattern for all the Discworld “young adult” storiesâassuming there were more.
Well, there were more, and it wasn't. So far, all the other YA Discworld stories have been about Tiffany Aching, starting with
The Wee Free Men
, as seen in Chapter 38.
But before we get to that, it's back to Rincewind and books aimed at adults.
35
The Science of Discworld II: The Globe
(2002) (with Ian Stewart and Jack Cohen)
O
NCE AGAIN, WE HAVE A DISCWORLD STORY about Rincewind interfering with the evolution of Roundworld, also known as Earth, interspersed with essays on science.
In this case, most of the faculty of Unseen University has been off playing the wizardly equivalent of paintball
132
when they find themselves transported to Roundworld. They send a message in a bottle to Rincewind,
133
who hadn't come along; Rincewind, Ponder Stibbons, and the Librarian then venture through L-space to sixteenth-century England to rescue the other wizardsâand Roundworldâfrom elves.
In the first
Science of Discworld
, the wizards managed to miss the entirety of human history; they studied the apes that would become humans, and looked at Earth after humanity's departure, but completely missed the period between. Just didn't happen to be looking.
Fortunately, Hex determined that it was possible to observe any time
on Roundworld, not just the apparent present, so that intervening in the sixteenth century wasn't particularly difficult.
The elves are the same interdimensional parasites we saw in
Lords and Ladies
. The inhabitants of Discworld had driven them off and established protections against them, but Roundworld was unguarded, and they found it eventually. In order to reach it, they passed
through
Discworld, though, and the wizards were drawn along in their wake.
Once Rincewind, Stibbons, and the Librarian arrive, simply rescuing the other wizards would be easy, but it's agreed that the elves must be stopped, and that Roundworld, too, must be rescued.
Using Hex as their time machine and semi-omniscient guide, the wizards travel back and forth through human history, meddling as they go, until they manage to arrange things to their satisfaction and remove elves from our present livesâthough not from our history.
The story alternates with chapters discussing information theory, language, human evolution, and assorted other scienceâthough this time around the science is somewhat more speculative than in the original
Science of Discworld
. The authors argue that what makes humans special is that we tell stories; they then suggest that this is at the heart of science itself, when we tell ourselves a story (i.e., create a hypothesis), and then check it against the real world to see whether it's true.
In fact, they argue that stories are the basis of civilization, of the entire human speciesâthat it's storytelling that has made us humans, rather than just a relatively hairless variety of ape.
And meanwhile, the wizards are conferring with John Dee, making sure William Shakespeare gets born and writes the right plays, and so on, all while discussing the nature of stories, and how they work in a world where there's no narrativium, no actual magic.
Rincewind saves the day, and this time around, as in the first
Science
book, he's far more appealing a character than he was in
Interesting Times
or
The Last Continent
. He's still a coward and an expert on running away, but that's not
all
he does.
Granny Weatherwax has a brief cameo, but it serves little purpose other than to remind us that she exists, that Discworld runs on narrativium, and that the clacks are in operation.
All in all, it's a good story and an entertaining book, and we'll see more of Rincewind and Roundworld in Chapter 43, but for now it's back to Ankh-Morpork and Sam Vimes.
36
Night Watch
(2002)
W
HEN YOU'VE FOLLOWED A CHARACTER through a tough climb up the social ladder, from a drunk in the gutter to the well-respected Duke of Ankh,
134
it starts to get tricky to find good things to do with him. One of the best tricks is to take away all those hard-won accomplishments.
So in
Night Watch
, as Lady Sybil nears her delivery date, His Grace Commander Sir Samuel Vimes is in pursuit of a really nasty serial killer by the name of Carcer, and has chased him onto the roof of Unseen University's library, when a thunderstorm blows in from the Hub and a bolt of magical lightning flings Vimes and Carcer thirty years into the past.
I think it's arguably possible that this was the same storm that powered up the glass clock in
Thief of Time
, though I haven't worked out whether the chronology for that entirely fits. Whether it is or not, it certainly seems to be connected somehow to the damage that one did to the Disc's history. Once he's in the Ankh-Morpork of his youth, before Lord Havelock Vetinari became Patrician, before Mustrum Ridcully became Archchancellor, and before Samuel Vimes himself was much more than a raw recruit, Lu-Tze the sweeper intervenes, and gives Vimes four days to make history come out rightâor be removed from it. Carcer has already caused significant damage to the history Vimes remembers, and that has to be repaired; if Vimes can't fix it, the History Monks will have to erase it, and Vimes with it.
And he has no help, no well-organized, well-manned, well-equipped Watch, no cooperative Patrician, no money, no familyâjust his own wits and thirty-year-old memories.
Well, that, and a healthy supply of narrativium, which is to say, the author's on his side. Still, it's a lot of fun watching it all play out.
There are hints of things to come; early on, before being transported back in time, Vimes is told that Borogravia has invaded Mouldavia. We'll see more of Borogravia's military adventures, and Sam Vimes's involvement in them, in
Monstrous Regiment
.
There are also references to what's gone before, as
The Times
, William de Worde's newspaper from
The Truth
, is still going.
There's at least one odd little error, when a torturer who is described as “naked to the waist” shortly thereafter has “blood on his shirt,” when he very definitely hasn't had a chance to put a shirt on.
And there's a great deal of seeing how Ankh-Morpork came to be as we know it. We meet a much younger Havelock Vetinari, the legendary Rosie Palm
135
and the Agony Aunts
136
(often referred to but not seen until now), and so on.
Mostly, though, we watch Sam Vimes doing his jobâprotecting the people of Ankh-Morpork from each other, and from their own rulers.
He does, of course, survive and return to his own time, where his son, little Sam, is born. We'll see more of them in
Thud!
, as described in Chapter 44.
But there are a few other stories to look at before we get there.
37
“Death and What Comes Next” (2002)
W
RITTEN FOR AN ONLINE GAME called
TimeHunt
, this very short story is simply a conversation between Death and a dying philosopher. The philosopher is trying, by means of quantum uncertainty, to talk his way out of dying. Death replies with some of the logical results of such thinking.
A good bit of the theorizing here closely matches discussions between Ponder Stibbons and the other wizards in
The Science of Discworld II: The Globe
.
There really isn't much to say about it; it's a cute bit of persiflage, and not much more than that. If you feel it necessary to read it, it's online at
Lspace.org
.
38
The Wee Free Men
(2003)
T
HE NAC MAC FEEGLE, whom we met in
Carpe Jugulum
, are back, and responsible for the title of this first book about Tiffany Aching.
This is the second of the nominally-for-kids Discworld novels, after
The Amazing Maurice and His Educated Rodents
, and it's much closer to the standard “young adult” model, in that it describes a young person starting on her path in the world. In this case, Tiffany Aching, age nine, learns that she's the hereditary protector and designated witch of the Chalk, an area of the Disc that bears a very, very strong resemblance to the English Downs.
Tiffany's baby brother Wentworth has begun attracting the attentions of monsters, and simultaneously Tiffany finds herself being aided, for unknown reasons, by the Nac Mac Feegle. After receiving some initial guidance from a witch, Miss Perspicacia Tick, Tiffany is left to make her own wayâand when the Queen of Fairyland steals Wentworth, it's up to Tiffany and the Feegles to rescue him.