industrial archaeology
[Ge].
A term coined by Donald Dudley in the 1950s to describe an emergent branch of archaeology that at the time was explicitly concerned with the archaeology of industry, with a particular focus on the surviving monuments and structures of the Industrial Revolution and later. Since then its scope has broadened to cover an interest in the industry and communications of any period in the past. Because of its interests there is a substantial input from related subjects such as engineering, architecture, building craftsmen, and experts in particular fields of craft or production (e.g., mining, metalworking, shipbuilding, and weaving). Although it shares many methods of fieldwork with other areas of archaeology its overall aims remain grounded in description and investigation and there is relatively little use of general archaeological theory to develop insights into the meaning and wider social implications of the material remains.
industrial effect
[Ge].
Dilution of the atmospheric
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C concentration caused by the burning of coal and oil. Also called the fossil-fuel or Suess effect.
industry
[De].
A descriptive term applied to sets of assemblages of the same material, especially stone and flint tool assemblages, that share features of their manufacture and have common products. An industry in this sense is taken to imply production within a single society.
Ine
[Na].
King of the West Saxons from ad 688, and a vigorous upholder of his kingdom's rights, who issued a code of laws (the first of the West Saxons to do so). In ad 726 he abdicated to go on pilgrimage to Rome, where he died sometime later.
inevitable variation
[Th].
The notion that cultures change and vary with time cumulatively, but that the reasons for these changes cannot easily be understood.
infant mortality rate
[Ge].
The number of infants who die during the first year of life, usually measured in terms of the number of deaths per thousand live births.