Authors: Presentation Secrets
company that has invented a new technology called xerogra-
phy. Two years later, Xerox is born, and IBM has been kicking
itself ever since. It is ten years later. The late sixties. Digital
Equipment, DEC, and others invent the minicomputer. IBM
75
76
CREATE THE STORY
dismisses the minicomputer as too small to do serious com-
puting and therefore unimportant to their business. DEC
grows to become a multihundred-million-dollar corpora-
tion, while IBM finally enters the minicomputer market. It
is now ten years later. The late seventies. In 1977, Apple, a
young, fledgling company on the West Coast, invents the
Apple II, the first personal computer as we know it today
[introduces the hero]. IBM dismisses the personal computer
as too small to do serious computing and unimportant to
their business [the villain overlooking the hero’s qualities].
The early eighties. In 1981, Apple II has become the world’s
most popular computer, and Apple has grown into a $300
million company, becoming the fastest-growing corporation
in American business history. With over fifty competitors
vying for a share, IBM enters the personal computer market
in November 1981, with the IBM PC. 1983. Apple and IBM
emerge as the industry’s strongest competitors, each selling
over $1 billion in personal computers in 1983 [David has
now matched Goliath]. The shakeout is in full swing. The
first major firm goes bankrupt, with others teetering on the
brink. It is now 1984. It appears IBM wants it all [the hero
is about to spring into action]. Apple is perceived to be the
only hope to offer IBM a run for its money. Dealers initially
welcoming IBM with open arms now fear an IBM-dominated
and -controlled future. They are increasingly and desperately
turning back to Apple as the only force that will ensure their
future freedom
.1
The audience broke out into wild cheers as Jobs created a classic
showdown. Jobs played his best James Bond. Just as the villain
is about to destroy the world, Bond—or Jobs—enters the scene
and calmly saves the day. Ian Fleming would be proud.
The Hero’s Mission
The hero’s mission in a Steve Jobs presentation is not nec-
essarily to slay the bad guy, but to make our lives better. The
REVEAL THE CONQUERING HERO
77
introduction of the iPod on October 23, 2001, demonstrates this
subtle but important difference.
It helps to understand the state of the digital music industry
at the time. People were carrying portable CD players that looked
monstrous compared with today’s tiny iPods. The few existing
digital music players were big and clunky or simply not that use-
ful due to a small storage capacity that allowed only a few dozen
songs. Some products, such as the Nomad Jukebox, were based on
a 2.5-inch hard drive and, while portable, were heavy and were
painfully slow to transfer songs from a PC. Battery life was so short
that the devices were pretty much useless. Recognizing a problem
in need of a solution, Jobs entered as the conquering hero.
“Why music?” Jobs asked rhetorically.
“We love music. And it’s always good to do something you
love. More importantly, music is a part of everyone’s life. Music
has been around forever. It will always be around. This is not
a speculative market. And because it’s a part of everyone’s life,
it’s a very large target market all around the world. But interest-
ingly enough, in this whole new digital-music revolution, there
is no market leader. No one has found a recipe for digital music.
We found the recipe.”
Once Jobs whetted the audience’s appetite by announcing
that Apple had found the recipe, he had set the stage. His next
step would be to introduce the antagonist. He did so by taking
his audience on a tour of the current landscape of portable music
players. Jobs explained that if you wanted to listen to music on
the go, you could buy a CD player that held ten to fifteen songs,
a flash player, an MP3 player, or a hard-drive device such as the
Jukebox. “Let’s look at each one,” Jobs said.
A CD player costs about $75 and holds about ten to fifteen
songs on a CD. That’s about $5 a song. You can buy a flash
player for $150. It holds about ten to fifteen songs, or about
$10 a song. You can go buy an MP3 CD player that costs
$150, and you can burn up to 150 songs, so you get down to
a dollar a song. Or you can buy a hard-drive Jukebox player
for $300. It holds about one thousand songs and costs thirty
78
CREATE THE STORY
cents a song. We studied all these, and that’s where we want
to be [points to “hard drive” category on slide]. We are intro-
ducing a product today that takes us exactly there, and that
product is called iPod.
With that, Jobs introduced the hero, the iPod. The iPod, he
said, is an MP3 music player that plays CD-quality music. “But
the biggest thing about iPod is that it holds a thousand songs.
This is a quantum leap because for most people, it’s their entire
music library. This is huge. How many times have you gone on
the road and realized you didn’t bring the CD you wanted to
listen to? But the coolest thing about iPod is your entire music
library fits in your pocket. This was never possible before.
”2
By reinforcing the fact that one’s entire music library could fit in a
pocket, Jobs reinforces the hero’s (iPod) most innovative quality,
reminding the audience that this was never possible until Apple
appeared to save the day.
After the iPod’s introduction, Knight-Ridder columnist Mike
Langberg wrote an article in which he pointed out that Creative
(the maker of the original Nomad Jukebox) saw the opportu-
nity in portable music players before Apple and unveiled a 6 GB
hard-drive player in September 2000; Apple followed with its
first iPod a year later. “But,” he noted, “Creative lacks Apple’s
not-so-secret weapon: founder, chairman, and chief evangelist,
Steve Jobs.
”3
”I’m a Mac.” “I’m a PC.”
The “Get a Mac” advertising campaign kicked off in 2006 and
quickly became one of the most celebrated and recognizable
television campaigns in recent corporate history. Comedian
John Hodgman plays “the PC,” while actor Justin Long plays the
“Mac guy.” Both are standing against a stark white background,
and the ads typically revolve around a story line in which the
PC character is stuffy, slow, and frustrated, whereas the Mac has
a friendly, easygoing personality. The ads play out the villain
(PC) and hero (Mac) plot in thirty-second vignettes.
REVEAL THE CONQUERING HERO
79
In one early ad (Angel/Devil), the Mac character gives PC an
iPhoto book. An “angel” and a “devil” appear (the PC character
dressed in a white suit and a red suit). The angel encourages PC
to compliment Mac, while the devil prods PC to rip the book in
half. The metaphor is clear. I’m a Mac/I’m a PC could be titled
“I’m the good guy/I’m the bad guy.
”4
Once the hero is established, the benefit must be made clear.
The one question that matters to people—Why should I care?—
must be answered immediately. In an ad titled Out of the Box,
both characters pop out of boxes. The conversation goes like
this:
MAC: Ready to get started?
PC: Not quite. I’ve got a lot to do. What’s your big plan?
MAC: Maybe make a home movie, create a website, try out my
built-in camera. I can do it all right out of the box. What
about you?
PC: First, I’ve got to download those new drivers, I have to erase
the trial software that came on my hard drive, and I’ve got a
lot of manuals to read.
MAC: Sounds like you’ve got a lot of stuff to do before you
do any stuff. I’m going to get started, because I’m kind of
excited. Let me know when you’re ready. [Jumps out of box]
PC: Actually, the rest of me is in some other boxes. I’ll meet up
with you later.
Some observers have criticized Apple’s campaign, saying it
smacked of smug superiority. Whether you like the ads or hate
them, there is no question they are effective, if only to keep
people talking about Apple. In fact, the ads were so success-
ful that Microsoft countered with an ad campaign of its own
showing famous and not-so-famous people in all walks of life
proudly proclaiming, “I’m a PC.” But Apple had landed the first
punch, painting the PC as nerdy and Apple as the cool kid you
really want to be like. The Microsoft ads are fun to watch but
lack the emotional punch of Apple’s ads, for one reason—there’s
no villain.
80
CREATE THE STORY
Problem and Solution in Thirty Seconds
With more than ten thousand applications available for the
iPhone, the App Store has been a resounding success for Apple.
The company features some individual apps in television and
print ads for the iPhone and iPod Touch. The television ads
are effective because in thirty seconds they paint a picture of a
problem and offer a solution.
For example, in one ad for an app called Shazam, a narrator
says, “You know when you don’t know what song is playing and
it’s driving you crazy? [introduces problem] With the Shazam
app, you just hold up your iPhone to the song, and within sec-
onds you will know who sings it and how to get it.
”5
The taglines are always the same: “That’s the iPhone. Solving life’s dilemmas
one app at a time.”
In thirty seconds, the commercials succeed in raising a prob-
lem and solving those problems one app at a time. The ads
prove that establishing problems and offering solutions need
not be time consuming. Don’t spend too much time getting to
the punch line.
Jobs Doesn’t Sell Computers;
He Sells an Experience
After identifying the villain and introducing the hero, the next
step in the Apple narrative is to show how the hero clearly offers
the victim—the consumer—an escape from the villain’s grip.
The solution must be simple and free of jargon. Visit the Apple
site, for instance, and you will find the top reasons “why you’ll
love a Mac.
”6 T
he list includes specific benefits and largely avoids complicated technical language. As a case in point, instead of
saying that a MacBook Pro comes with an Intel Core 2 Duo 2.4
GHz, 2 GB, 1,066 MHz, DDR3 SDRAM, and a 250 GB Serial ATA
5,400 rpm, the site lists direct benefits to the customer: “It’s gor-
geous inside and out; it does what a PC does, only better; it has
the world’s most advanced operating system, and then some; it’s
a pleasure to buy and own.” You see, your target customers are
REVEAL THE CONQUERING HERO
81
not buying a 2.4 GHz multicore processor. They are buying the
experience
the processor provides.
Unlike his competitors, Jobs largely avoids mind-numbing
data, stats, and jargon in his presentations. During Macworld
2006, Jobs added his famous “One more thing” signature phrase
near the end of the presentation. The one more thing turned
out to be the new MacBook Pro with an Intel Core 2 micropro-
cessor, marking the first Intel chips in Mac notebooks. Jobs took
a few minutes to clearly outline the problem and introduce the
hero’s tangible benefits, in plain and simple language.
“There’s been this pesky little problem in the PowerBooks,”
Jobs said.
“It’s not a secret that we’ve been trying to shoehorn a G5
[IBM microprocessor] into the PowerBook and have been unable
to do so because of its power consumption. It’s unrealistic in
such a small package. We’ve done everything possible engineer-
ingwise. We’ve consulted every possible higher authority [shows
a slide with a photograph of the pope, drawing a huge laugh].”
Replacing the existing microprocessor with an Intel Core
Duo, Jobs explained, yielded much better performance in a
smaller package.
Today we are introducing a new notebook computer we are
calling the MacBook Pro. It has an Intel Core Duo chip in it,
the same as we’re putting in the new iMac, which means there
will be dual processors in every MacBook Pro. What does this
yield? It’s four to five times faster than the PowerBookG4.
These things are screamers . . . The new MacBook Pro is the
fastest Mac notebook ever. It’s also the thinnest. It’s got some
amazing new features. It has a 15.4-inch wide-screen display
that is as bright as our cinema displays. It’s a gorgeous dis-
play. It’s got an iSight camera built in. Now you can have
videoconferencing right out of the box on the go. It’s great.
Videoconferencing to go. This is heave
n.7
You may or may not agree that a portable webcam is “heaven,”
but Jobs knows his audience and voices what is, to those pres-
ent, a serious problem in need of a solution.